| | |
| | | |
| | | bool m_Completed = false; |
| | | public bool completed { get { return m_Completed; } set { m_Completed = value; } } |
| | | public float progress { get { return ConfigManager.Instance.GetProgress(); } } |
| | | public float progress { get { return Config.Instance.GetProgress(); } } |
| | | |
| | | float startTime = 0f; |
| | | |
| | |
| | | {
|
| | | completed = false;
|
| | | startTime = Time.time;
|
| | | StartCoroutine(ConfigManager.Instance.Co_LoadConfigs());
|
| | | StartCoroutine(Config.Instance.Co_LoadConfigs());
|
| | | } |
| | | |
| | | private void Update()
|
| | | {
|
| | | if (!completed && ConfigManager.Instance.AllCompleted())
|
| | | if (!completed && Config.Instance.AllCompleted())
|
| | | {
|
| | | try
|
| | | {
|
| | | ConfigManager.Instance.ConfigParsePostProcess();
|
| | | Config.Instance.ConfigParsePostProcess();
|
| | | GeneralConfig.Instance.Init();
|
| | | InGameDownLoad.Instance.ParseRewardConfig();
|
| | | ModelCenter.Instance.Init();
|