Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -295,11 +295,6 @@ break; case PlayerDataRefresh.HP: baseData.HP = value; if (hero != null) { hero.ActorInfo.SyncServerHp = value; hero.ActorInfo.ResetHp((int)value); } baseData.RecordMainServerData(isMainServerData, _type, value); break; case PlayerDataRefresh.MaxMP: