Core/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -241,6 +241,10 @@ private IEnumerator Co_DoLoadAsset(string assetBundleName, string assetName, Action<bool, UnityEngine.Object> callBack = null) { #if UNITY_5 assetBundleName = assetBundleName.ToLower(); #endif #if UNITY_EDITOR RunTimeABLoadLog.AddLog(assetBundleName, assetName, UnityEngine.SceneManagement.SceneManager.GetActiveScene().name); #endif