| | |
| | | switch (buyState)
|
| | | {
|
| | | case -1:
|
| | | this.gameObject.SetActive(true);
|
| | | string timeStr = operation.ToDisplayBuyTime(date.month, dayIndex + date.day, operationTime.startHour, operationTime.startMinute);
|
| | | remainText.text = Language.Get("FlashRushToBuy106", timeStr);
|
| | | string timeStr = "";
|
| | | if(seconds > 7200)
|
| | | {
|
| | | timeStr = operation.ToDisplayBuyTime(date.month, dayIndex + date.day, operationTime.startHour, operationTime.startMinute);
|
| | | remainText.text = Language.Get("FlashRushToBuy106", timeStr);
|
| | | }
|
| | | else
|
| | | {
|
| | | timeStr = TimeUtility.SecondsToHMS(seconds);
|
| | | remainText.text = Language.Get("FlashRushToBuy108", timeStr);
|
| | | }
|
| | | break;
|
| | | case 0:
|
| | | this.gameObject.SetActive(true);
|
| | | remainText.text = Language.Get("FlashRushToBuy105", TimeUtility.SecondsToHMS(seconds));
|
| | | break;
|
| | | case 1:
|