Fight/GameActor/GA_NpcClientFightNorm.cs
@@ -139,6 +139,8 @@ lockHp = 0; isTalking = false; isStopAI = false; heroAttacked = false; AutoAI(); if (m_ProcessManager == null) @@ -148,8 +150,6 @@ m_ProcessManager.Load(this); InitAI(); heroAttacked = false; } protected virtual void InitAI()