| | |
| | | //-------------------------------------------------------- |
| | | // [Author]: 第二世界 |
| | | // [ Date ]: Wednesday, July 25, 2018 |
| | | // [ Date ]: Thursday, November 01, 2018
|
| | | //-------------------------------------------------------- |
| | | |
| | | using UnityEngine; |
| | |
| | | public int id { get ; private set ; }
|
| | | public string AssetABName { get ; private set; }
|
| | | public int AssetType { get ; private set ; }
|
| | | public int Prior { get ; private set ; }
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| | | |
| | | public override string getKey()
|
| | | {
|
| | |
| | | AssetABName = rawContents[1].Trim();
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| | |
|
| | | AssetType=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
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| | | |
| | | Prior=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; |
| | | }
|
| | | catch (Exception ex)
|
| | | {
|