| | |
| | | {
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| | | public partial class PriorBundleConfig : ConfigBase
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| | | {
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| | | static List<string> m_Audios;
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| | | public static List<string> audios {
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| | | get {
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| | | if (!inited)
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| | | {
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| | | Init();
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| | | }
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| | | return m_Audios;
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| | | }
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| | | }
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| | |
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| | | static List<string> m_Effects;
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| | | public static List<string> effects {
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| | | get {
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| | | if (!inited)
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| | | {
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| | | Init();
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| | | }
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| | | return m_Effects;
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| | | }
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| | | }
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| | |
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| | | static List<string> m_Scenes;
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| | | public static List<string> scenes {
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| | | get {
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| | | if (!inited)
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| | | {
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| | | Init();
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| | | }
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| | | return m_Scenes;
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| | | }
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| | | }
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| | |
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| | | static List<string> m_Mobs;
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| | | public static List<string> mobs {
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| | | get {
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| | | if (!inited)
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| | | {
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| | | Init();
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| | | }
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| | | return m_Mobs;
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| | | }
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| | | }
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| | | static Dictionary<string, PriorBundleConfig> m_Audios = new Dictionary<string, PriorBundleConfig>();
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| | | static Dictionary<string, PriorBundleConfig> m_Effects = new Dictionary<string, PriorBundleConfig>();
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| | | static Dictionary<string, PriorBundleConfig> m_Scenes = new Dictionary<string, PriorBundleConfig>();
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| | | static Dictionary<string, PriorBundleConfig> m_Mobs = new Dictionary<string, PriorBundleConfig>();
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| | |
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| | | static bool inited = false;
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| | |
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| | | static void Init()
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| | | {
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| | | var values = Config.Instance.GetAllValues<PriorBundleConfig>();
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| | | m_Audios = new List<string>();
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| | | m_Effects = new List<string>();
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| | | m_Scenes = new List<string>();
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| | | m_Mobs = new List<string>();
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| | |
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| | | foreach (var value in values)
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| | | {
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| | | switch (value.AssetType)
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| | | {
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| | | case 1:
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| | | m_Scenes.Add(value.AssetABName.ToLower());
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| | | m_Scenes[value.AssetABName.ToLower()] = value;
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| | | break;
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| | | case 2:
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| | | m_Mobs.Add(value.AssetABName.ToLower());
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| | | m_Mobs[value.AssetABName.ToLower()] = value;
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| | | break;
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| | | case 3:
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| | | m_Audios.Add(value.AssetABName.ToLower());
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| | | m_Audios[value.AssetABName.ToLower()] = value;
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| | | break;
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| | | case 4:
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| | | m_Effects.Add(value.AssetABName.ToLower());
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| | | m_Effects[value.AssetABName.ToLower()] = value;
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| | | break;
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| | | }
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| | | }
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| | |
| | | inited = true;
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| | | }
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| | |
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| | | public static int GetAssetPrior(AssetVersion.AssetCategory category, string fileName)
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| | | {
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| | | if (!inited) |
| | | { |
| | | Init(); |
| | | }
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| | | fileName = fileName.ToLower();
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| | | switch (category) |
| | | {
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| | | case AssetVersion.AssetCategory.Scene:
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| | | return m_Scenes.ContainsKey(fileName) ? m_Scenes[fileName].Prior : 100; |
| | | case AssetVersion.AssetCategory.Mob:
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| | | return m_Mobs.ContainsKey(fileName) ? m_Mobs[fileName].Prior : 101;
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| | | case AssetVersion.AssetCategory.Effect:
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| | | return m_Effects.ContainsKey(fileName) ? m_Effects[fileName].Prior : 102;
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| | | case AssetVersion.AssetCategory.Audio:
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| | | return m_Audios.ContainsKey(fileName) ? m_Audios[fileName].Prior : 103;
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| | | default:
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| | | return 0;
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| | | }
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| | |
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| | | }
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| | | }
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| | |
|
| | | } |