| | |
| | | }
|
| | | else
|
| | | {
|
| | | switch (GetAssetCategory())
|
| | | {
|
| | | case AssetCategory.Scene:
|
| | | return PriorBundleConfig.scenes.Contains(m_FileName);
|
| | | case AssetCategory.Mob:
|
| | | return PriorBundleConfig.mobs.Contains(m_FileName);
|
| | | case AssetCategory.Audio:
|
| | | return PriorBundleConfig.audios.Contains(m_FileName);
|
| | | case AssetCategory.Effect:
|
| | | return PriorBundleConfig.effects.Contains(m_FileName);
|
| | | default:
|
| | | return true;
|
| | | }
|
| | | var category = GetAssetCategory();
|
| | | var prior = PriorBundleConfig.GetAssetPrior(category, m_FileName);
|
| | | return prior <= 1;
|
| | | }
|
| | | }
|
| | | else
|