System/MainInterfacePanel/HighSettingTip.cs
@@ -307,11 +307,11 @@ return; } WindowCenter.Instance.Close<MainInterfaceWin>(); if (_model.GetTreasureUnlockShow(TreasureCategory.Human) != 0) if (_model.IsRequireUnlockAnim(TreasureCategory.Human) != 0) { _model.currentCategory = TreasureCategory.Human; } else if (_model.GetTreasureUnlockShow(TreasureCategory.Demon) != 0) else if (_model.IsRequireUnlockAnim(TreasureCategory.Demon) != 0) { _model.currentCategory = TreasureCategory.Demon; }