System/WorldMap/LocalMapTreasure.cs
@@ -32,7 +32,7 @@ Treasure treasure; if (model.TryGetTreasure(treasureId, out treasure)) { var progress = treasure.progress / (float)config.RequirementTotal; var progress = 0f; m_Progress.value = progress; m_TreasureProgress.text = StringUtility.Contact((progress * 100f).ToString("f0"), "%"); }