System/Auction/FullServiceAuctioncell.cs
@@ -230,7 +230,7 @@ int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds; m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds)); } else if (minute <= AuctionItem.WorldSaleMinutes)//拍卖中 else if (minute <= AuctionItem.WorldSaleMinutes+ AuctionItem.NoticeSaleMinutes)//拍卖中 { m_OverTime.gameObject.SetActive(false); var maxMoney = AuctionItem.BuyoutPrice * FullServiceAuction.ItemCount;