Core/GameEngine/Common/Equation.cs
@@ -5,6 +5,7 @@ using System.Text.RegularExpressions; using UnityEngine; [XLua.LuaCallCSharp] public class Equation : Singleton<Equation> { public static readonly List<char> operatorList = new List<char>() { '*', '-', '+', '/', '^', '!', '@', '%', ';', '#', '$', '~', '&' };