Core/GameEngine/Model/Player/Equip/PlayerStoneData.cs
@@ -7,6 +7,7 @@ /// <summary> /// 宝石数据 /// </summary> [XLua.LuaCallCSharp] public class PlayerStoneData : Singleton<PlayerStoneData> { private Dictionary<int, uint[]> stoneDic = new Dictionary<int, uint[]>();