System/AssetVersion/InGameDownLoad.cs
@@ -6,7 +6,9 @@ using System.Text.RegularExpressions; using TableConfig; [XLua.LuaCallCSharp] public class InGameDownLoad : SingletonMonobehaviour<InGameDownLoad> { public const int BYTE_PER_KILOBYTE = 1024; public const int BYTE_PER_MILLIONBYTE = 1048576;