UI/Effect/TimeMgr.cs
@@ -3,7 +3,9 @@ using System.Collections.Generic; using UnityEngine; [XLua.LuaCallCSharp] public class TimeMgr : SingletonMonobehaviour<TimeMgr> { private Dictionary<Component, TimeItem> timeItems = new Dictionary<Component, TimeItem>(); private List<TimeItem> timeItemList = new List<TimeItem>();