| | |
| | | set { m_DungeonResult = value; }
|
| | | }
|
| | |
|
| | | public int dungeonCoinInspireCount
|
| | | {
|
| | | public int dungeonCoinInspireCount {
|
| | | get; private set;
|
| | | }
|
| | |
|
| | | public int dungeonJadeInspireCount
|
| | | {
|
| | | public int dungeonJadeInspireCount {
|
| | | get; private set;
|
| | | }
|
| | |
|
| | |
| | | updateDungeonEnterCD();
|
| | | }
|
| | |
|
| | | public void UpdateDugeonInspireLv(int coinInspireLv,int jadeInpsireLv)
|
| | | public void UpdateDugeonInspireLv(int coinInspireLv, int jadeInpsireLv)
|
| | | {
|
| | | dungeonCoinInspireCount = coinInspireLv;
|
| | | dungeonJadeInspireCount = jadeInpsireLv;
|
| | |
| | |
|
| | | if (!assetVersion.IsPriorAsset())
|
| | | {
|
| | | InGameDownLoad.Instance.TryDownLoad(true);
|
| | | InGameDownLoad.Instance.TryDownLoad(InGameDownLoad.Dominant.Whole);
|
| | | return;
|
| | | }
|
| | | }
|