System/Dungeon/DungeonModel.cs
@@ -73,13 +73,11 @@ set { m_DungeonResult = value; } } public int dungeonCoinInspireCount { public int dungeonCoinInspireCount { get; private set; } public int dungeonJadeInspireCount { public int dungeonJadeInspireCount { get; private set; } @@ -1175,7 +1173,7 @@ if (!assetVersion.IsPriorAsset()) { InGameDownLoad.Instance.TryDownLoad(true); InGameDownLoad.Instance.TryDownLoad(InGameDownLoad.Dominant.Whole); return; } }