Fight/Stage/StageLoadProcessor.cs
@@ -404,7 +404,7 @@ case SkyTowerModel.DATA_MAPID: stage = stageGameObject.AddComponent<SkyTowerDungeonStage>(); break; case DemonJarModel.DEMONJAR_SINGLEMAPID: case DemonJarModel.SINGLEMAPID: stage = stageGameObject.AddComponent<FakeDemonJarDungeonStage>(); break; case 31190: