Core/ResModule/GameObjectPoolManager.cs
@@ -102,7 +102,7 @@ string _assetName; string _assetBundleName; NPCConfig _m = Config.Instance.Get<NPCConfig>(npcID); NPCConfig _m = NPCConfig.Get(npcID); if (_m == null || _m.MODE.Equals("0")) { @@ -306,7 +306,7 @@ string _assetName; string _assetBundleName; NPCConfig _m = Config.Instance.Get<NPCConfig>(npcID); NPCConfig _m = NPCConfig.Get(npcID); if (_m == null || _m.MODE.Equals("0")) {