System/AssetVersion/AssetVersionUtility.cs
@@ -209,7 +209,7 @@ var npcs = actorShowConfig.showNpcs; foreach (var item in npcs) { var npcConfig = Config.Instance.Get<NPCConfig>(item); var npcConfig = NPCConfig.Get(item); var assetbundleName = StringUtility.Contact("prefab_race_", npcConfig.MODE.ToLower()); if (!IsAssetValid(StringUtility.Contact("mob/", assetbundleName))) {