| | |
| | | WindowCenter.Instance.Close<CrossServerWin>(); |
| | | WindowCenter.Instance.Open<MainInterfaceWin>(); |
| | | |
| | | var config = Config.Instance.Get<CrossServerBossConfig>(model.selectedBoss); |
| | | var config = CrossServerBossConfig.Get(model.selectedBoss); |
| | | switch (config.MonsterType) |
| | | { |
| | | case 1: |
| | |
| | | |
| | | private void DisplayBossBaseInfo(int _bossId) |
| | | { |
| | | var config = Config.Instance.Get<CrossServerBossConfig>(_bossId); |
| | | var config = CrossServerBossConfig.Get(_bossId); |
| | | switch (config.MonsterType) |
| | | { |
| | | case 1: |
| | |
| | | |
| | | private void DisplayItemDropTip(int _bossId) |
| | | { |
| | | var config = Config.Instance.Get<CrossServerBossConfig>(model.selectedBoss); |
| | | var config = CrossServerBossConfig.Get(model.selectedBoss); |
| | | switch (config.MonsterType) |
| | | { |
| | | case 1: |
| | |
| | | m_SurpassLevel.gameObject.SetActive(false); |
| | | break; |
| | | case 4: |
| | | var npcDropConfig = Config.Instance.Get<NPCDropItemConfig>(_bossId); |
| | | var npcDropConfig = NPCDropItemConfig.Get(_bossId); |
| | | m_SurpassLevel.gameObject.SetActive(npcDropConfig.MaxLV != 0 && PlayerDatas.Instance.baseData.LV > npcDropConfig.MaxLV); |
| | | break; |
| | | } |
| | |
| | | |
| | | private void DisplayWearyValue(int _bossId) |
| | | { |
| | | var config = Config.Instance.Get<CrossServerBossConfig>(model.selectedBoss); |
| | | var config = CrossServerBossConfig.Get(model.selectedBoss); |
| | | switch (config.MonsterType) |
| | | { |
| | | case 1: |