少年修仙传客户端代码仓库
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -433,9 +433,11 @@
                int playerID = (int)package.MatchPlayer[i].PlayerID;
                if (playerID > 10000)
                {
                    string serverName = ServerListCenter.Instance.GetServerName((int)package.MatchPlayer[i].ServerID);
                    package.MatchPlayer[i].PlayerName = StringUtility.Contact(Language.Get("Z2002", serverName), package.MatchPlayer[i].PlayerName);
                    matchPlayers.Add(package.MatchPlayer[i]);
                    //服务端没有主动推送的话,这里需要请求一次玩家缓存数据
                    ModelCenter.Instance.GetModel<RoleParticularModel>().ViewPlayerCacheData(playerID);
                    //ModelCenter.Instance.GetModel<RoleParticularModel>().ViewPlayerCacheData(playerID);
                }
                else
                {
@@ -463,18 +465,20 @@
                    fightPower = (int)(tmpFightPower % 100000000);
                    fightPowerEx = (int)(tmpFightPower / 100000000);
                    string serverName = ServerListCenter.Instance.GetServerName(ServerListCenter.Instance.currentServer.region_flag);
                    //机器人
                    matchPlayers.Add(new HC001_tagGCCrossRealmPKMatchOK.tagGCCrossRealmPKMatchPlayer()
                    {
                        PlayerID = (uint)playerID,
                        PlayerName = name,
                        PlayerName = StringUtility.Contact(Language.Get("Z2002", serverName), name),
                        Job = (byte)job,
                        LV = (ushort)level,
                        RealmLV = PlayerDatas.Instance.baseData.realmLevel,
                        Face = (uint)AvatarHelper.GetAvatarDefaultID(job),
                        FacePic = (uint)AvatarHelper.GetAvatarFrameDefaultID(job),
                        FightPower = (uint)fightPower,
                        FightPowerEx = (uint)fightPowerEx
                        FightPowerEx = (uint)fightPowerEx,
                        ServerID = (uint)ServerListCenter.Instance.currentServer.region_flag
                    });
                    CreateRobot(matchPlayers[i]);