少年修仙传客户端代码仓库
client_Hale
2018-10-09 2e7aa5faabcbe00757c74379f67b3231b1b3370f
System/MainInterfacePanel/HeadPortraitTip.cs
@@ -63,6 +63,7 @@
        CapacityDelayModel capacityDelayModel { get { return m_CapacityDelayModel ?? (m_CapacityDelayModel = ModelCenter.Instance.GetModel<CapacityDelayModel>()); } }
        FairyGrabBossModel fairyGrabBossModel { get { return ModelCenter.Instance.GetModel<FairyGrabBossModel>(); } }
        private int vipExperienceSurplusTime = 0;
        private int GetLv = 0;//获取人物等级
        public void Init()
        {
            loadingtime = 0f;
@@ -329,7 +330,7 @@
        void Initialize()//关于数据的初始化
        {
            GetLv = PlayerDatas.Instance.baseData.LV;
            _LVText.text = PlayerDatas.Instance.baseData.LV.ToString();//等级的初始化
            _Hp_number.text = PlayerDatas.Instance.baseData.HP.ToString() + "/" + PlayerDatas.Instance.extersion.MaxHP.ToString();//人物血量的初始化
            _hp = (int)PlayerDatas.Instance.baseData.HP;
@@ -368,6 +369,11 @@
                    break;
                case PlayerDataRefresh.LV://等级的刷新8
                    _LVText.text = PlayerDatas.Instance.baseData.LV.ToString();
                    if (PlayerDatas.Instance.baseData.LV > GetLv)
                    {
                        GetLv = PlayerDatas.Instance.baseData.LV;
                        WindowCenter.Instance.Open<UpgradeWin>();
                    }
                    break;
                case PlayerDataRefresh.MaxHP://最大血量的刷新28
                    _maxHp = (int)PlayerDatas.Instance.extersion.MaxHP;