| | |
| | | CapacityDelayModel capacityDelayModel { get { return m_CapacityDelayModel ?? (m_CapacityDelayModel = ModelCenter.Instance.GetModel<CapacityDelayModel>()); } }
|
| | | FairyGrabBossModel fairyGrabBossModel { get { return ModelCenter.Instance.GetModel<FairyGrabBossModel>(); } }
|
| | | private int vipExperienceSurplusTime = 0;
|
| | | private int GetLv = 0;//获取人物等级
|
| | | public void Init()
|
| | | {
|
| | | loadingtime = 0f;
|
| | |
| | |
|
| | | void Initialize()//关于数据的初始化
|
| | | {
|
| | |
|
| | | GetLv = PlayerDatas.Instance.baseData.LV;
|
| | | _LVText.text = PlayerDatas.Instance.baseData.LV.ToString();//等级的初始化
|
| | | _Hp_number.text = PlayerDatas.Instance.baseData.HP.ToString() + "/" + PlayerDatas.Instance.extersion.MaxHP.ToString();//人物血量的初始化
|
| | | _hp = (int)PlayerDatas.Instance.baseData.HP;
|
| | |
| | | break;
|
| | | case PlayerDataRefresh.LV://等级的刷新8
|
| | | _LVText.text = PlayerDatas.Instance.baseData.LV.ToString();
|
| | | if (PlayerDatas.Instance.baseData.LV > GetLv)
|
| | | {
|
| | | GetLv = PlayerDatas.Instance.baseData.LV;
|
| | | WindowCenter.Instance.Open<UpgradeWin>();
|
| | | } |
| | | break;
|
| | | case PlayerDataRefresh.MaxHP://最大血量的刷新28
|
| | | _maxHp = (int)PlayerDatas.Instance.extersion.MaxHP;
|