Fight/Actor/Skill/AttackHandler.cs
@@ -181,6 +181,7 @@ { // 处理封魔坛英雄伤害 FakeDemonJarDungeonStage _dungeon = StageLoad.Instance.currentStage as FakeDemonJarDungeonStage; ClientHazyDemonKingStage _clientHazyDemonStage = StageLoad.Instance.currentStage as ClientHazyDemonKingStage; if (_dungeon != null) { if (attacker.ServerInstID == PlayerDatas.Instance.PlayerId) @@ -188,6 +189,10 @@ _dungeon.AddHeroHurt(hurtValue); } } else if (_clientHazyDemonStage != null) { } else { if (attacker is GA_NpcClientFightNorm)