Fight/Actor/State/SMB/STM_BaseAttack.cs
@@ -734,6 +734,7 @@ { if (!ClientDungeonStageUtility.isClientDungeon && !ClientSceneManager.Instance.IsClientFightMode && !AdventureStage.Instance.IsInAdventureStage #if UNITY_EDITOR && !RuntimeLogUtility.TEST_CLIENT_PVP #endif