Fight/MapTransferUtility.cs
@@ -268,6 +268,16 @@ var _curStage = StageLoad.Instance.currentStage as DungeonStage; if (AdventureStage.Instance.IsInAdventureStage) { GActor _actor = GAMgr.Instance.GetCloserNPC(_hero.Pos, NpcID); if (_actor != null) { MoveToExistNpc(NpcID, _actor); yield break; } } // 判断是否能够得到到达指定点 // 获取NPC位置数据 GAStaticDefine.NPCLocation _npcLocation;