| | |
| | | bool IsBossBool = MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss);//是否在Boss区域
|
| | | if (atkInt.Length > 1)
|
| | | {
|
| | | if (PlayerDatas.Instance.baseData.MapID == 10040 && IsBossBool)//御剑山庄boss区域特殊处理(可切换状态)
|
| | | if (PlayerDatas.Instance.baseData.MapID == 10040 && IsBossBool)//逍遥城boss区域特殊处理(可切换状态)
|
| | | {
|
| | | WindowCenter.Instance.Open<CombatModeWin>();
|
| | | if (WindowCenter.Instance.IsOpen<FunctionForecastWin>())
|
| | | if (fairyGrabBossModel.grabBossHintOpen)//活动Boss不让切状态
|
| | | {
|
| | | WindowCenter.Instance.Close<FunctionForecastWin>();
|
| | | return;
|
| | | }
|
| | | return;
|
| | | else
|
| | | {
|
| | | WindowCenter.Instance.Open<CombatModeWin>();
|
| | | if (WindowCenter.Instance.IsOpen<FunctionForecastWin>())
|
| | | {
|
| | | WindowCenter.Instance.Close<FunctionForecastWin>();
|
| | | }
|
| | | return;
|
| | | }
|
| | | |
| | | |
| | | }
|
| | | var activityline = 0;
|
| | | fairyGrabBossModel.TryGetFairyGrabBossLine(out activityline);
|