| | |
| | | bool isAdd = true;
|
| | | for (int i = 0; i < modellist.Count; i++)
|
| | | {
|
| | | if (modellist[i].itemInfo.ItemPlace == index)
|
| | | if (modellist[i].itemPlace == index)
|
| | | {
|
| | | isAdd = false;
|
| | | modellist[i] = itemModel;
|
| | |
| | | {
|
| | | for (int i = 0; i < modellist.Count; i++)
|
| | | {
|
| | | if (modellist[i].itemInfo.ItemPlace == index)
|
| | | if (modellist[i].itemPlace == index)
|
| | | {
|
| | | modellist.RemoveAt(i);
|
| | | break;
|
| | |
| | |
|
| | | for(int i = 0; i < _list.Count; i++)
|
| | | {
|
| | | int equipPlace = GetDogzEquipPlaceByIndex(_list[i].itemInfo.ItemPlace);
|
| | | int equipPlace = GetDogzEquipPlaceByIndex(_list[i].itemPlace);
|
| | | if(equipPlace == _equipPlace)
|
| | | {
|
| | | _equipData = _list[i];
|