System/CreateRole/CreateRoleManager.cs
@@ -47,6 +47,11 @@ { AssetBundleUtility.Instance.UnloadAssetBundle("mob/createrole", true, false); } if (!AssetSource.effectFromEditor) { AssetBundleUtility.Instance.UnloadAssetBundle("effect/cj", true, false); } } public void LoadModel(int job, Action<bool, UnityEngine.Object> _callBack)