System/BossShow/ShowActor.cs
@@ -92,8 +92,18 @@ m_Animator.runtimeAnimatorController = controller; m_Animator.SetInteger(GAStaticDefine.Param_ActorInstID, m_Instance); if (m_Animator != null) { m_Animator.enabled = true; nextAction = GAStaticDefine.Act_Show; nextAction = GAStaticDefine.Act_Show; } } else { if (m_Animator != null) { m_Animator.enabled = true; nextAction = 0; } } if (actorShowModel.effect != 0)