System/FairyAu/FairyFeastModel.cs
@@ -137,7 +137,7 @@ bool SatisfyTransmitState() { var hero = PlayerDatas.Instance.hero; if (hero == null || hero.IsCollecting() if (hero == null || hero.IsCollect() || hero.IsCollect() || hero.IsDaZuo() || nearNpc) { return false;