| | |
| | | using UnityEngine;
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| | | using System;
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| | |
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| | | namespace TableConfig
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| | | {
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| | | namespace TableConfig {
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| | |
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| | |
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| | | public partial class ModelResConfig : ConfigBase
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| | | {
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| | | public partial class ModelResConfig : ConfigBase {
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| | |
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| | | public int ID { get; private set; }
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| | | public string Name { get; private set; }
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| | |
| | | public string EffFileName { get; private set; }
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| | | public Vector3 UIOffset { get; private set; }
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| | | public Vector3 UIRotation { get; private set; }
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| | | public float UIScale { get; private set; }
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| | | public Vector3 UIScale { get ; private set; } |
| | | public Vector3 Scale { get; private set; }
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| | |
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| | | public override string getKey()
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| | |
| | | return ID.ToString();
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| | | }
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| | |
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| | | public override void Parse()
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| | | {
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| | | public override void Parse() {
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| | | try
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| | | {
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| | | ID = IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]) : 0;
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| | |
| | |
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| | | UIRotation = rawContents[7].Vector3Parse();
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| | |
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| | | UIScale = IsNumeric(rawContents[8]) ? float.Parse(rawContents[8]) : 0;
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| | | UIScale=rawContents[8].Vector3Parse();
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| | |
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| | | Scale = rawContents[9].Vector3Parse();
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| | | }
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