| | |
| | | using UnityEngine; |
| | | using System.Collections; |
| | | using UnityEngine.UI; |
| | | using TableConfig; |
| | | |
| | | namespace Snxxz.UI { |
| | | [XLua.Hotfix] |
| | |
| | | [SerializeField] ItemCell m_ItemCell; |
| | | [SerializeField] Text m_Text1; |
| | | [SerializeField] Text m_Text2; |
| | | [SerializeField] Button m_Button; |
| | | [SerializeField] Text m_ButtonText;
|
| | | [SerializeField] Button m_Btn; |
| | | [SerializeField] Text m_BtnText;
|
| | | [SerializeField] GameObject m_Miss;//错过
|
| | | [SerializeField] GameObject m_Reach;//未达成
|
| | | [SerializeField] GameObject m_Draw;//已领取
|
| | | LoginRewardModel m_LoginRewardModel; |
| | | LoginRewardModel loginRewardModel { get { return m_LoginRewardModel ?? (m_LoginRewardModel = ModelCenter.Instance.GetModel<LoginRewardModel>()); } } |
| | | public Button mButton
|
| | | {
|
| | | get { return m_Button; }
|
| | | set { m_Button = value; }
|
| | | } |
| | | |
| | | LoginRewardModel loginRewardModel { get { return m_LoginRewardModel ?? (m_LoginRewardModel = ModelCenter.Instance.GetModel<LoginRewardModel>()); } }
|
| | | ItemTipsModel m_itemTipsModel;
|
| | | ItemTipsModel itemTipsModel { get { return m_itemTipsModel ?? (m_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } } |
| | | public void GetDisplayInformation(int id)
|
| | | {
|
| | | var config = Config.Instance.Get<LoginRewardConfig>(id);
|
| | | if (config == null)
|
| | | {
|
| | | DebugEx.LogError("登录奖励表没有此ID"+id);
|
| | | return;
|
| | | }
|
| | | if (!loginRewardModel.LoginAwardDic.ContainsKey(id))
|
| | | {
|
| | | DebugEx.LogError("登录条目字典查无次ID" + id);
|
| | | return;
|
| | | }
|
| | | var LoginAward = loginRewardModel.LoginAwardDic[id];
|
| | | int rewardNum = loginRewardModel.GetRewardNumber(loginRewardModel.SelectedNow, id);//已领奖次数
|
| | | int carryOutNum = loginRewardModel.GetCarryOutNum(loginRewardModel.SelectedNow, id);//已完成次数
|
| | | int number = LoginAward.TotalTimes / LoginAward.SingleTimes;
|
| | | var RemainingNum = 0;
|
| | | if (LoginAward.TotalTimes - rewardNum > 0)
|
| | | {
|
| | | RemainingNum = (LoginAward.TotalTimes - rewardNum) / LoginAward.SingleTimes;
|
| | | }
|
| | | if (LoginAward.TotalTimes - carryOutNum > 0 && RemainingNum > 0)
|
| | | {
|
| | | m_Text2.text = Language.Get("OSA_1", RemainingNum);
|
| | | }
|
| | | else
|
| | | {
|
| | | m_Text2.text = Language.Get("OSA_4");
|
| | | }
|
| | | if (LoginAward.WeekPartyItem.Length >= 0)
|
| | | {
|
| | | var Item = LoginAward.WeekPartyItem[0];
|
| | | ItemCellModel cellModel = new ItemCellModel(Item.ItemID, true, (ulong)Item.ItemCnt, Item.IsBind);
|
| | | m_ItemCell.Init(cellModel);
|
| | | m_ItemCell.cellBtn.SetListener(() =>
|
| | | {
|
| | | ItemAttrData attrData = new ItemAttrData(Item.ItemID, false, (ulong)Item.ItemCnt, -1, Item.IsBind);
|
| | | itemTipsModel.SetItemTipsModel(attrData);
|
| | | });
|
| | | }
|
| | | bool IsOpenPreviewTime = OperationTimeHepler.Instance.SatisfyAdvanceCondition(Operation.LoginReward);
|
| | | if (loginRewardModel.SelectedNow != loginRewardModel.DayNow || IsOpenPreviewTime)
|
| | | {
|
| | | if (loginRewardModel.SelectedNow > loginRewardModel.DayNow || IsOpenPreviewTime)//还未到达的天数
|
| | | {
|
| | | m_Btn.gameObject.SetActive(false);
|
| | | m_Miss.SetActive(false);
|
| | | m_Reach.SetActive(false);
|
| | | m_Draw.SetActive(false);
|
| | | }
|
| | | else//已过的天数
|
| | | {
|
| | | int TaypeNumber = 0;
|
| | | if (carryOutNum - rewardNum > 0)
|
| | | {
|
| | | TaypeNumber = (carryOutNum - rewardNum) / LoginAward.SingleTimes;
|
| | | }
|
| | | if (TaypeNumber > 0)//可领
|
| | | {
|
| | |
|
| | | //m_TextNumber.gameObject.SetActive(true);
|
| | | //m_TextNumber.text = SetText(ID);
|
| | | m_Btn.gameObject.SetActive(true);
|
| | | UIEffect uieffect = m_Btn.GetComponent<UIEffect>();
|
| | | uieffect.Play();
|
| | | m_BtnText.text = Language.Get("RealmPractice109");//领取
|
| | | m_Miss.SetActive(false);
|
| | | m_Reach.SetActive(false);
|
| | | m_Draw.SetActive(false);
|
| | | m_Btn.SetListener(() =>
|
| | | {
|
| | | bool _bool = loginRewardModel.IsOpenFeatures();
|
| | | if (_bool)
|
| | | {
|
| | | loginRewardModel.SendLoginAwardInfo(loginRewardModel.SelectedNow, id);
|
| | | }
|
| | | else
|
| | | {
|
| | | SysNotifyMgr.Instance.ShowTip("SevenDayOver2");
|
| | | }
|
| | | });
|
| | | }
|
| | | else
|
| | | {
|
| | | if (rewardNum >= number)//已经领完
|
| | | {
|
| | | m_Btn.gameObject.SetActive(false);
|
| | | m_Miss.SetActive(false);
|
| | | m_Reach.SetActive(false);
|
| | | m_Draw.SetActive(true);
|
| | | }
|
| | | else//未到达
|
| | | {
|
| | | m_Btn.gameObject.SetActive(false);
|
| | | m_Miss.SetActive(false);
|
| | | m_Reach.SetActive(true);
|
| | | m_Draw.SetActive(false);
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|
| | | else
|
| | | {
|
| | | int TaypeNumber = 0;
|
| | | if (carryOutNum - rewardNum > 0)
|
| | | {
|
| | | TaypeNumber = (carryOutNum - rewardNum) / LoginAward.SingleTimes;
|
| | | }
|
| | | if (TaypeNumber > 0)//可领
|
| | | {
|
| | | //m_TextNumber.gameObject.SetActive(true);
|
| | | //m_TextNumber.text = SetText(ID);
|
| | | m_Btn.gameObject.SetActive(true);
|
| | | UIEffect uieffect = m_Btn.GetComponent<UIEffect>();
|
| | | uieffect.Play();
|
| | | m_BtnText.text = Language.Get("RealmPractice109");//领取
|
| | | m_Miss.SetActive(false);
|
| | | m_Reach.SetActive(false);
|
| | | m_Draw.SetActive(false);
|
| | | m_Btn.SetListener(() =>
|
| | | {
|
| | | bool _bool = loginRewardModel.IsOpenFeatures();
|
| | | if (_bool)
|
| | | {
|
| | | loginRewardModel.SendLoginAwardInfo(loginRewardModel.SelectedNow, id);
|
| | | }
|
| | | else
|
| | | {
|
| | | SysNotifyMgr.Instance.ShowTip("SevenDayOver2");
|
| | | }
|
| | | });
|
| | | }
|
| | | else
|
| | | {
|
| | | if (rewardNum >= LoginAward.TotalTimes)//已经领完
|
| | | { |
| | | m_Btn.gameObject.SetActive(false);
|
| | | m_Miss.SetActive(false);
|
| | | m_Reach.SetActive(false);
|
| | | m_Draw.SetActive(true);
|
| | | }
|
| | | else//未到达(前往)
|
| | | {
|
| | | //m_TextNumber.gameObject.SetActive(true);
|
| | | //m_TextNumber.text = SetText(ID);
|
| | | m_Btn.gameObject.SetActive(true);
|
| | | m_BtnText.text = Language.Get("RealmPractice108");//前往
|
| | | UIEffect uieffect = m_Btn.GetComponent<UIEffect>();
|
| | | uieffect.Stop();
|
| | | m_Miss.SetActive(false);
|
| | | m_Reach.SetActive(false);
|
| | | m_Draw.SetActive(false);
|
| | | m_Btn.SetListener(() =>
|
| | | {
|
| | | WindowJumpMgr.Instance.WindowJumpTo((JumpUIType)config.jump);
|
| | | });
|
| | | }
|
| | | }
|
| | | }
|
| | | } |
| | | } |
| | | |