| File was renamed from System/CrossServerOneVsOne/HonorStoreWin.cs |
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| | | namespace Snxxz.UI
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| | | {
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| | | public class HonorStoreWin : Window
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| | | public class CrossServerOneVsOneHonorStoreWin : Window
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| | | {
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| | | [SerializeField] ScrollerController shopCtrl;
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| | |
| | | for(int i = 0; i < length;i++)
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| | | {
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| | | int cellCount = length * cell.index + (i + 1);
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| | | HonorShopCell shopCell = cell.transform.GetChild(i).GetComponent<HonorShopCell>();
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| | | CrossServerOneVsOneHonorShopCell shopCell = cell.transform.GetChild(i).GetComponent<CrossServerOneVsOneHonorShopCell>();
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| | | if(shoplist.Count >= cellCount)
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| | | {
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| | | shopCell.gameObject.SetActive(true);
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