System/CrossServerOneVsOne/SegmentRewardCell.cs
@@ -45,7 +45,7 @@ m_Text_Segment.text = dic.Name; ReceiveItem(id); } if ( CrossServerPlayerInfo.Instance.DanLV>=id) if ( CrossServerOneVsOnePlayerInfo.Instance.DanLV>=id) { bool Bool = crossServerRewardModel.IsAwardState(CrossRealmPKAwardStateEnum.DanLVAwardState, id); if (Bool)