Fight/GameActor/GA_NpcClientCollect.cs
@@ -202,7 +202,7 @@ WindowCenter.Instance.Close<NormalCollectWin>(); m_StartCollect = false; var _hero = PlayerDatas.Instance.hero; if (_hero != null && _hero.ActorInfo.serverDie) if (_hero != null && !_hero.ActorInfo.serverDie) { if (_hero.IsCollect()) {