少年修仙传客户端代码仓库
Core/GameEngine/Login/Launch.cs
@@ -288,7 +288,7 @@
            if (!AssetSource.allFromEditor)
            {
                FileExtersion.DirectoryCopy(ResourcesPath.CONFIG_FODLER, ResourcesPath.Instance.StreamingAssetPath + "config");
                FileExtersion.DirectoryCopy(ResourcesPath.ResourcesOutPath + "/BuiltIn", ResourcesPath.Instance.StreamingAssetPath + "builtin");
                FileExtersion.DirectoryCopy(ResourcesPath.ResourcesOutPath + "BuiltIn", ResourcesPath.Instance.StreamingAssetPath + "builtin");
            }
#endif
            if (!firstLaunch)