Core/GameEngine/Login/Launch.cs
@@ -288,7 +288,7 @@ if (!AssetSource.allFromEditor) { FileExtersion.DirectoryCopy(ResourcesPath.CONFIG_FODLER, ResourcesPath.Instance.StreamingAssetPath + "config"); FileExtersion.DirectoryCopy(ResourcesPath.ResourcesOutPath + "/BuiltIn", ResourcesPath.Instance.StreamingAssetPath + "builtin"); FileExtersion.DirectoryCopy(ResourcesPath.ResourcesOutPath + "BuiltIn", ResourcesPath.Instance.StreamingAssetPath + "builtin"); } #endif if (!firstLaunch)