| | |
| | | TreasureNewGotWin.CloseTreasureNewGotWinEvent += CloseTreasureNewGotWinEvent;
|
| | | playerPack.RefreshItemCountAct += RefreshItemCountAct;
|
| | | playerPack.ItemCntReduceAct += ItemCntReduceAct;
|
| | | PlayerDatas.Instance.PlayerDataRefreshInfoEvent += Updatefighting;//数据的刷新(h0418)
|
| | | OnCollectingTreasureChangeEvent(TreasureCategory.Human);
|
| | | TaskScheduling();//任务排序 1
|
| | | TheTaskToGenerate();//任务生成
|
| | |
| | | PlayerTaskDatas.MainCardLevelChange -= MainCardLevelChange;//卡级任务修改
|
| | | playerPack.RefreshItemCountAct -= RefreshItemCountAct;
|
| | | playerPack.ItemCntReduceAct -= ItemCntReduceAct;
|
| | | PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= Updatefighting;//数据的刷新(h0418)
|
| | | }
|
| | |
|
| | | private void Updatefighting(PlayerDataRefresh obj)//等级刷新
|
| | | {
|
| | | if (obj == PlayerDataRefresh.LV)
|
| | | {
|
| | | foreach (var key in taskmodel.SideQuestsDic.Keys)
|
| | | {
|
| | | if (mainModel.TaskId_Skill1.Contains(key))
|
| | | {
|
| | | TaskIdUpdate(key);
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | private void ItemCntReduceAct(PackType arg1, int arg2, int arg3)
|