System/Dungeon/DungeonDifficultySelectBehaviour.cs
@@ -5,7 +5,7 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { @@ -31,7 +31,7 @@ base.Display(_data); dungeon = (Dungeon)_data; var config = Config.Instance.Get<DungeonConfig>(model.DungeonMap(dungeon.mapId, dungeon.lineId)); var config = DungeonConfig.Get(model.GetDungeonId(dungeon.mapId, dungeon.lineId)); m_Select.isOn = model.selectedKylinDungeon == dungeon; var playerLevel = PlayerDatas.Instance.baseData.LV;