少年修仙传客户端代码仓库
client_Hale
2019-04-12 37fe958376a003a36154bf9e4b456397f5c254b1
System/FindPrecious/FindPreciousModel.cs
@@ -18,8 +18,7 @@
        Redpoint lootPreciousRedpoint = new Redpoint(LOOTPRECIOUs_REDPOINTID);
        int m_ViewKillRecordsBoss = 0;
        public int ViewKillRecordsBoss
        {
        public int ViewKillRecordsBoss {
            get { return this.m_ViewKillRecordsBoss; }
            set { this.m_ViewKillRecordsBoss = value; }
        }
@@ -28,11 +27,9 @@
        public List<BossNotify> bossNotifies = new List<BossNotify>();
        BossNotify m_CurrentBossNotify = default(BossNotify);
        public BossNotify currentBossNotify
        {
        public BossNotify currentBossNotify {
            get { return m_CurrentBossNotify; }
            private set
            {
            private set {
                if (m_CurrentBossNotify != value)
                {
                    m_CurrentBossNotify = value;
@@ -425,23 +422,25 @@
        private void UpdateRedpoint(int _redpointId)
        {
            if (_redpointId == WorldBossModel.WORLDBOSS_REDPOINT ||
                _redpointId == PersonalBossModel.PERSONAL_REDPOINTID)
                _redpointId == PersonalBossModel.PERSONAL_REDPOINTID ||
                _redpointId == DemonJarModel.DEMONJAR_REDPOINTID
                )
            {
                var worldBossRedpointCount = worldBossModel.worldBossRedPoint.count;
                var personalBossRedpointCount = personalBossModel.personalRedpoint.count;
                var totalCount = worldBossRedpointCount + personalBossRedpointCount;
                var demonJarRedpointCount = demonJarModel.redpoint.count;
                var totalCount = worldBossRedpointCount + personalBossRedpointCount + demonJarRedpointCount;
                findPreciousRedpoint.state = totalCount > 0 ? RedPointState.Quantity : RedPointState.None;
                findPreciousRedpoint.count = totalCount;
            }
            if (_redpointId == DemonJarModel.DEMONJAR_REDPOINTID ||
                _redpointId == DogzDungeonModel.DOGZDUNGEON_REDPOINT ||
            if (_redpointId == DogzDungeonModel.DOGZDUNGEON_REDPOINT ||
                _redpointId == JadeDynastyBossModel.JADEDYNASTY_REDPOINTID)
            {
                var demonJarRedpointCount = demonJarModel.redpoint.count;
                var dogzDungeonRedpointCount = dogzDungeonModel.redpoint.count;
                var jadeDynastyBossRedpointCount = jadeDynastyBossModel.redpoint.count;
                var totalCount = demonJarRedpointCount + dogzDungeonRedpointCount + jadeDynastyBossRedpointCount;
                var totalCount = dogzDungeonRedpointCount + jadeDynastyBossRedpointCount;
                lootPreciousRedpoint.count = totalCount;
                lootPreciousRedpoint.state = totalCount > 0 ? RedPointState.Quantity : RedPointState.None;