少年修仙传客户端代码仓库
client_Hale
2019-04-12 37fe958376a003a36154bf9e4b456397f5c254b1
System/WorldMap/WorldMapUnLockTip.cs
@@ -12,28 +12,36 @@
    public class WorldMapUnLockTip : MonoBehaviour
    {
        [SerializeField] Image m_LevelConditionSign;
        [SerializeField] Image m_TreasureConditionSign;
        [SerializeField] Text m_LevelCondtion;
        [SerializeField] Text m_TreasureCondition;
        TreasureModel treasureModel { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
        [SerializeField] Image m_ConditionSign1;
        [SerializeField] Image m_ConditionSign2;
        [SerializeField] Text m_Condtion1;
        [SerializeField] Text m_Condition2;
        public void Display(int _mapId)
        {
            var config = MapConfig.Get(_mapId);
            m_LevelCondtion.text = Language.Get("WorldMap_LV", config.LV);
            m_LevelCondtion.color = PlayerDatas.Instance.baseData.LV >= config.LV ? UIHelper.GetUIColor(TextColType.Green) : UIHelper.GetUIColor(TextColType.Red);
            if (string.IsNullOrEmpty(config.MapTaskText))
            if (config.realmLevel > 0)
            {
                m_TreasureConditionSign.gameObject.SetActive(false);
                m_TreasureCondition.text = "";
                var realmConfig = RealmConfig.Get(config.realmLevel);
                m_Condtion1.text = Language.Get("WorldMap_Realm", realmConfig.Name);
                m_Condtion1.color = UIHelper.GetUIColor(PlayerDatas.Instance.baseData.realmLevel >= config.realmLevel ? TextColType.Green : TextColType.Red);
            }
            else
            {
                m_TreasureConditionSign.gameObject.SetActive(true);
                m_TreasureCondition.text = config.MapTaskText;
                m_Condtion1.text = Language.Get("WorldMap_LV", config.LV);
                m_Condtion1.color = UIHelper.GetUIColor(PlayerDatas.Instance.baseData.LV >= config.LV ? TextColType.Green : TextColType.Red);
            }
            if (string.IsNullOrEmpty(config.MapTaskText))
            {
                m_ConditionSign2.gameObject.SetActive(false);
                m_Condition2.text = "";
            }
            else
            {
                m_ConditionSign2.gameObject.SetActive(true);
                m_Condition2.text = config.MapTaskText;
            }
        }