| | |
| | | |
| | | public override void OnExit()
|
| | | {
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| | | if (clock != null) |
| | | {
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| | | clock.Stop(); |
| | | }
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| | | clock = null;
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| | | base.OnExit();
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| | | }
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| | |
|
| | | Clock clock;
|
| | | private void DetectConnected(int _seconds)
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| | | {
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| | | connectedDetecting = true;
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| | |
| | | sendInfo.Type = 0;
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| | | GameNetSystem.Instance.SendInfo(sendInfo);// 在线回应
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| | |
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| | | Clock.Create(DateTime.Now + new TimeSpan(_seconds * TimeSpan.TicksPerSecond), OnDetectEnd);
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| | | if (clock != null) |
| | | {
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| | | clock.Stop(); |
| | | }
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| | | clock = Clock.Create(DateTime.Now + new TimeSpan(_seconds * TimeSpan.TicksPerSecond), OnDetectEnd);
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| | | }
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| | |
|
| | | private void OnDetectEnd()
|