Core/MapEditor/Behavior/Bhv_MonsterData.cs
@@ -10,13 +10,15 @@ [HideInInspector] public byte ai; #if UNITY_EDITOR public void Save(BinaryWriter bw) { bw.Write(npcID); bw.Write(ai); bw.Write(Mathf.Round(transform.position.x)); bw.Write(Mathf.Round(transform.position.y)); bw.Write(Mathf.Round(transform.position.z)); bw.Write((float)System.Math.Round(transform.position.x, 2)); bw.Write((float)System.Math.Round(transform.position.y, 2)); bw.Write((float)System.Math.Round(transform.position.z, 2)); } public void Load(BinaryReader br) @@ -34,5 +36,7 @@ { Save(bw); } #endif } }