| | |
| | | { |
| | | [HideInInspector] |
| | | public int effectID = -1; |
| | | |
| | | #if UNITY_EDITOR |
| | | |
| | | [HideInInspector] |
| | | public CapsuleCollider capsuleCollider; |
| | | |
| | | public void Save(BinaryWriter bw) |
| | | { |
| | | bw.Write(effectID); |
| | | bw.Write((float)System.Math.Round(transform.position.x)); |
| | | bw.Write((float)System.Math.Round(transform.position.y)); |
| | | bw.Write((float)System.Math.Round(transform.position.z)); |
| | | bw.Write((float)System.Math.Round(capsuleCollider.radius)); |
| | | bw.Write((float)System.Math.Round(transform.position.x, 2)); |
| | | bw.Write((float)System.Math.Round(transform.position.y, 2)); |
| | | bw.Write((float)System.Math.Round(transform.position.z, 2)); |
| | | bw.Write((float)System.Math.Round(capsuleCollider.radius, 2)); |
| | | } |
| | | |
| | | public void Load(BinaryReader br) |
| | |
| | | { |
| | | Save(bw); |
| | | } |
| | | |
| | | #endif |
| | | } |
| | | } |