| | |
| | | OnClickEquipHole(hole, false);
|
| | | }
|
| | | }
|
| | | else if (model.taskHoleRedpoint.state == RedPointState.Simple)
|
| | | {
|
| | | model.SetTaskHoleRemind();
|
| | | for (int i = 0; i < equipPassSkills.Count; i++)
|
| | | {
|
| | | PassSkillLimit limit;
|
| | | if (model.TryGetPassSkillLimit(i, out limit))
|
| | | {
|
| | | if (limit.OpenSkillSlots > 0 && model.IsImmediatelyUnlock(i))
|
| | | {
|
| | | OnClickEquipHole(i, false);
|
| | | return;
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|
| | | //else if (model.taskHoleRedpoint.state == RedPointState.Simple)
|
| | | //{
|
| | | // model.SetTaskHoleRemind();
|
| | | // for (int i = 0; i < equipPassSkills.Count; i++)
|
| | | // {
|
| | | // PassSkillLimit limit;
|
| | | // if (model.TryGetPassSkillLimit(i, out limit))
|
| | | // {
|
| | | // if (limit.OpenSkillSlots > 0 && model.IsImmediatelyUnlock(i))
|
| | | // {
|
| | | // OnClickEquipHole(i, false);
|
| | | // return;
|
| | | // }
|
| | | // }
|
| | | // }
|
| | | //}
|
| | | }
|
| | |
|
| | | protected override void OnAfterOpen()
|