Core/GameEngine/DataToCtl/PackageRegedit.cs
@@ -25,6 +25,7 @@ public static void Init() { // 登记相应的数据体及对应的数据转逻辑类 Register(typeof(HA719_tagSCPlayerEquipCacheResult) ,typeof(DTCA719_tagSCPlayerEquipCacheResult)); Register(typeof(HB108_tagMCYinjiStartTime) ,typeof(DTCB108_tagMCYinjiStartTime)); Register(typeof(HA309_tagMCSkillElementInfo), typeof(DTCA309_tagMCSkillElementInfo)); Register(typeof(HA325_tagMCNPCAttackCountInfo), typeof(DTCA325_tagMCNPCAttackCountInfo));