System/MainInterfacePanel/HighSettingTip.cs
@@ -313,6 +313,11 @@ { _model.currentCategory = TreasureCategory.Human; } else if (RedpointCenter.Instance.GetRedpointState(TreasureModel.CATEGORY_REDPOINTIDS[(int)TreasureCategory.Demon - 1]) == RedPointState.Simple) { _model.currentCategory = TreasureCategory.Demon; } WindowCenter.Instance.Open<TreasureSelectWin>(); }