Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -531,8 +531,13 @@ if (oldExAttr5 == 1 && value == 0) { GameNetSystem.Instance.crossServerConnected_Loigc = false; GameNetSystem.Instance.Reconnect(); if (GameNetSystem.Instance.crossServerConnected_Loigc) { GameNetSystem.Instance.crossServerConnected_Loigc = false; LoadingWin.targetMapResId = 1; WindowCenter.Instance.Open<LoadingWin>(); GameNetSystem.Instance.Reconnect(); } } break; case PlayerDataRefresh.Faction: