| | |
| | | [SerializeField] GameObject m_FeatureNoticeTipObj;
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| | | [SerializeField] Text m_Information_reward;//有奖励可领取
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| | | FeatureNoticeModel featureNoticeModel { get { return ModelCenter.Instance.GetModel<FeatureNoticeModel>(); } }
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| | | List<FunctionForecastConfig> configs = new List<FunctionForecastConfig>();
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| | | public GameObject FeatureNoticeTipObj
|
| | | {
|
| | | get { return m_FeatureNoticeTipObj; }
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| | |
| | | }
|
| | | void DataAssignment()
|
| | | {
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| | | var configs = Config.Instance.GetAllValues<FunctionForecastConfig>();
|
| | | if (configs.Count <= 0)
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| | | {
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| | | configs= Config.Instance.GetAllValues<FunctionForecastConfig>();
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| | | }
|
| | | // var configs = Config.Instance.GetAllValues<FunctionForecastConfig>();
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| | | foreach (var config in configs)
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| | | {
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| | | if (!FuncOpen.Instance.IsFuncOpen(config.FuncId)
|