| | |
| | | }
|
| | |
|
| | |
|
| | |
|
| | | List<mapnpcConfig> npcConfig = new List<mapnpcConfig>();
|
| | | private bool StateDetermination()//状态判定
|
| | | {
|
| | | bool _bool = false;
|
| | |
| | | int mapID = PlayerDatas.Instance.baseData.MapID;
|
| | | if (int.TryParse(strNpc, out npcId))
|
| | | {
|
| | | var npcConfig = Config.Instance.GetAllValues<mapnpcConfig>();
|
| | | if (npcConfig.Count <= 0)
|
| | | {
|
| | | npcConfig = Config.Instance.GetAllValues<mapnpcConfig>();
|
| | | }
|
| | | // var npcConfig = Config.Instance.GetAllValues<mapnpcConfig>();
|
| | | foreach (var value in npcConfig)
|
| | | {
|
| | | if (value.NPCID == npcId && value.MapID != mapID)
|